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If so try this new version of Bottle Pool I’ve come up with. It’s very fun and challenging.
Common version of original rules: http://en.wikipedia.org/wiki/Bottle_pool
My version I call:
Dave and Kelly Pool
TYPE OF GAME
Dave and Kelly Pool is among the few games that combine the objectives of Carom Billiards and Pocket Billiards. It is a unique game in that it uses a leather “shaker bottle” in addition to normal pocket billiard balls.
PLAYERS
Two, or more, individuals or teams.
EQUIPMENT USED
Object balls numbered 1-2, plus the cue ball, and a “shake” bottle.
OPENING SETUP
The opening setup of the game has the 1-ball spotted on the foot spot, the 2-ball spotted on the head spot, and the shaker bottle placed upside down on the center spot.
OBJECT OF THE GAME
To score 28 points before your opponent(s).
SCORING
The first 25 exactly may be scored by any of these means on legal scoring strokes:
1. pocketing any of the object balls: points equal to the balls’ numbers; and/or
2. carom of the cue ball off two of the object balls: 1 point; and/or
3. caroming the cue ball off an object ball and knocking the bottle over: 5 points.
26 and 27 must, and may only, be scored by execution of carom shot #2
Point 28 (winning point) must be scored by caroming the cue ball off the 1 ball into a called pocket without the cue ball contacting any other object ball.
Should a player accomplish more than one scoring possibility permitted by these rules, he scores for each; thus a single shot can result in a total of 9 points scored.
Shooter can only score on legal strokes.
When a player scores his 25th point, the shot must score the number of points exactly needed to reach 25; if the shot producing the 25th point also scores a point(s) in excess of 25 for the player, the shot is a foul.
OPENING THE GAME
Players determine an active player by “lag†or other acceptable means. The active player decides weather he/she wishes to take opening shot or have his/her opponent take the opening shot. The game starts with the first shooter having cue ball in hand behind the head string. At least one of the objects balls must be hit for a legal opening shot (the bottle can not be legally struck before an object ball is contacted). No score may be made on the opening shot of the game. If an object ball is pocketed, or the bottle is upset on the opening shot it is considered a foul and all pocketed balls are spotted and/or the bottle is returned to starting position and the active player has option of accepting table as is or having the opening player open the game again. (Editors note: therefore the opening shot is purely a defensive one).
RULES OF PLAY
Excluding the opening shooter on the opening shot only, any legally made scoring shot entitles a player to continue shooting. The penalty for a foul in the game is a loss of turn, any point scoring acts made on the same stroke are not counted, see table below for point deductions. The incoming player after a foul accepts the table in position except if the cue ball is jumped off the table or a scratch occurs, in which case the incoming player has ball-in-hand behind the head string. In Bottle Pool fouls in three consecutive innings results in a loss of game.
In addition to standard fouls defined in the General Rules for Pocket Billiards, such as scratches, push shots, double hits and others, the following are specifically defined fouls in bottle pool: the cue ball fails to touch an object ball; the cue ball touches the bottle before contacting an object ball; the bottle is knocked over by an object ball; and an object ball is pocketed on the same stroke as an illegal shot. Illegal shots which are not fouls unless a ball is pocketed on the same stroke (thus resulting in a loss of turn, no score, but not a loss of points), include: causing an object ball to touch the bottle at all before the cue ball touches it (without knocking it over); and causing the bottle to go into a pocket or off the table as a result of action by the cue ball, after it has caromed off an object ball.
It is a foul to upset the bottle with an object ball.
It is a foul if the cue ball contacts the bottle before the cue ball has contacted an object ball.
An object ball must be contacted on each stroke.
SPOTTING THE BOTTLE
The bottle is “spotted” before the next shot anytime it is knocked over. This is done by placing the bottle upside down as close to where the opening came to rest as possible,
If the bottle came to rest off of the table it is spotted on the center spot. If the center spot is blocked then spot on the head spot; if the head spot is blocked then spot on the foot spot; if the foot spot is occupied then keep out of play until the center spot is open.
ILLEGALLY POCKET BALLS
Are spotted (without additional penalty) as described below.
JUMPED OBJECT BALLS
Are spotted (without penalty) as described below.
CUE BALL AFTER SCRATCH OR JUMPING OFF TABLE
Shooter’s inning is over, a fouled is marked, and incoming player has ball in hand behind the head string.
SPOTTING OBJECT BALLS
Any pocketed balls are spotted, prior to the next shot, in the position they occupied at the start of the game. If the appropriate position is occupied, the ball in question remains off the table until the correct position is vacant after a shot.
Fouls
The following situations are fouls, resulting in the end of a player’s inning and a corresponding point penalty:
Failure to hit an object ball on a stroke -1 point
Contacting the bottle with the cue ball prior to hitting an object ball -1 point
Forcing the cue ball into a pocket or off of the table -1 point
Shooting without at least one foot on the floor -1 point
Upsetting the bottle in any manner (object ball, cue, direct cue ball, clothing, etc.) other than by a carom of the cue ball off of an object ball -5 points
Penalties are cumulative; however a maximum of 5 penalty points can be assessed on any one stroke.
LOSS OF GAME
The game is lost if a player fouls in three consecutive innings.
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